I am an indie game developer, working on a large project at the moment. And even if I had, the engine didn't support the features needed to accomplish my goals. I managed to add the sliders, but making them actually do anything desirable proved outside my abilities. I tried my hand at debugging to accomplish this back in the day, but there were simply too many obstacles. If that was desired, of of course any support would be appreciated! Will obviously have to wait until this is farther along.
For now, I think the best course of action (provided that Zini, or other high-ranking OpenMW officials, come along and say something like this would be feasible in the future) would be to write up a description/outline of this project and try to recruit a team of artists whom are willing to live with the fact that this mod wouldn't even be possible with OpenMW at the current moment.Ĭall it PROTOM? Playable Races Of Tamriel Overhaul: MorrowindĮDIT: This mod would pretty much be a dream come true for me, so I would totally be willing to make promotional videos and stuff for it if it started to take off. A massive undertaking, but I would not assume the effort required would be out of line with that required of some other large TES community projects.įrom a technical perspective, I have no idea when the appropriate time to start this project would be.
But, IMO for this to be done properly, it would require a new body meshes, textures, skeletons, animations, clothing, and armor to replace all such entities in vanilla Morrowind, Tribunal, and Bloodmoon.
I'm not the person to answer your questions. I do hope this is the correct forum - if not, please move it wherever you deem appropriate. However, even with the present mods, I feel there's a lot lacking from Morrowind's characters, and I figure any effort to improve has to start somewhere. I'll likely be making the mod functional and some example meshes/textures, then contact more qualified mesh makers and texture artists to step in and help polish it up.Įventually, a new body mod means clothes and armor will need to be updated. While technically sufficient, I'm not a "great" modeler. Is there a way to do this in OpenMW (or vanilla)? Or will this require separate textures? I feel like there would be a better approach than just a color multiplier renderside.
If you have other pertinent notes, please share.Ģ.) I have yet to figure out how to make mesh colorizable (to implement the hair and skin tone features). I do have the programming experience to make these changes, but I do have a couple questions:ġ.) Is OpenCS intended to allow features such as this eventually (a custom(ized) character creation window), or would that explicitly require a fork? I'm waiting for an answer to this to either begin or place it back on hold, depending. I don't wish to detract from the focus on getting the core done. The meshes and textures would be based off of some of the great work of the Skyrim community.įirst, I am aware that OpenMW (to my understanding) discourages modding at this point, understandably. Hair colors were implemented by modders as seperate hairs - this is not ideal, however, as it slows asset creation and complicates consistency. The actual purpose of the mod is a body/head replacer, but adding additional customization options which were quite limited in vanilla. This thread demonstrates the engine is at a viable point for my project to begin (at least asset development):įace Features (all shapes would use compatible UVs, features would select a texture for the face) My first mod for OpenMW (which I've been planning since around the time that OpenMW was first announced) will be a better character creation system.